84 card tricks with an explanation of the general principles of sleight of hand using ordinary cards.
- The All-Important "Pass"
- Deceptive Shuffles
- Forcing A Card
- The "Long Card"
- The Divining Card
- The Bootlegged Card
- To Place A Card
- To Slip A Card
- To Carry Away A Card
- The Congress Of Court Cards
- To Discover The Card Which Is Drawn, By The Throw Of A Dice
- The Guessed Card
- The Recruit Trick
- To Tell The Card That May Be Noted
- To Separate The Two Colors Of A Pack Of Cards By One Cut
- The "Spelling Bee" Trick
- The "Alternate Card" Trick
- To Name Any Number Of Cards In Succession Without Seeing Them
- To Arrange Twelve Cards In Rows, In Such A Manner That They Will Count Four In Every Direction
- The Locomotive Card
- Card Named Without Being Seen
- To Find In The Pack, Whatever Card A Person Has Drawn, With A Handkerchief
- Coppers And Robbers
- To Guess Several Cards Chosen At Random
- To Name The Rank Of A Card That A Person Has Drawn From A Piquet Pack
- How To Make Twenty People Draw The Same Card
- The Last Roundup
- Circle Of Fourteen Cards
- To Find The Number Of Points On Three Unseen Cards
- To Tell The Numbers On Two Unseen Cards
- To Tell The Card On Which A Person Has Put The Finger
- Look At Him!
- To Tell Through A Wine-Glass What Cards Have Been Turned
- To Make Picture Cards Always Come Together
- The Fairy Kings
- To Guess The Number Of Spots On Any Chosen Card
- To Tell How Many Cards A Person Takes Out Of A Pack, And To Identify Each Card
- Pushing A Card Through A Table
- Around And Around
- Changing A Card By Order
- Blind Man’s Bluff
- To Discover Any Card In A Pack By Its Weight Or Smell
- The Right Hand Does Know What The Left Is Doing
- Through The Looking-Glass
- The Siamese Twins
- Smelling Out Royalty
- The Magical Trio
- Stuck With A Card
- Mental Telepathy With Cards
- To Make A Card Jump Out Of The Pack And Run On The Table
- Pocketing A Card
- To Make Four Eights Change Into Four Twos, And From Black To Red
- How To Name One Of Twenty-Five Cards
- How To Tell The Top Cards Of Four Parts Of A Deck
- The Stubborn Card
- Come Seven!
- Odd And Even
- The Magic Twelve
- To Produce Instantly A Card Called For
- To Tell A Card Thought Of, And Name Its Position In The Pack
- To Name A Card Seen By The Spectator
- To Find A Certain Card After It Has Been Shuffled In The Pack
- To Tell The Numbers Of Any Two Cards Drawn From A Common Pack
- To Make All The Cards, Except A Chosen One, Fall To The Floor
- To Tell Whether Any Card In The Pack Is Red Or Black Without Looking At It
- To Catch In The Air With Your Hand, Two Chosen Cards
- Flapjack
- The Rising Card Trick
- The Shifting Card
- How To Pick Out One Card Which Has Been Thought Of From 25 On A Table
- To Name In Succession All The Cards In The Pack
- To Sort The Pack Without Looking At The Cards
- To Guess One Of Sixteen Cards
- To Make Several Cards Change From One Person To Another
- To Find A Chosen Card In A Person’s Pocket
- How To Tell The Amount Of Bottom Cards In A Deck That Has Been Split Into Heaps
- To Tell The Card Which Has Been Drawn From A Bridge Pack
- To Select From Several Cards A Pair Which Has Been Chosen By One Or More People
- The Magic Triplets
- How To Guess The Cards That Three People Have Chosen
- How To Tell Which Card Has Been Touched
- The Four Inseparable Kings
- The Jacks And The Constable
- To Name A Card Drawn From A Piquet Pack